Ars Technica Gaming

Serving the Technologist since 1998. News, reviews, and analysis.
  1. Sound designer lets Half Life-related codename slip at a conference.
  2. "Userland" exploit relies on integer overflow found in "SmileBasic" interpreter.
  3. We can't have nice things, but at least we can get trailers for them.
  4. Tile-based color palettes go way beyond the four shades of red on original hardware.
  5. Time-based a la carte charges come on top of the purchase price for the games themselves.
  6. Next Mass Effect project canceled as parent company lays off 400.
  7. Flipping through the highlights in and around Pinball Expo 2026.
  8. Xbox maker is also apparently planning its own gaming handheld for next year.
  9. Delayed Steam Next Fest demo is a sign of a growing problem for indie devs.
  10. The single-player is just OK, but according to the players, that doesn't matter.
  11. There are still significant hurdles ahead, both technical and legislative.
  12. But the new "Preview" app "will have some bugs," Epic warns.
  13. Tributes pour in for the man behind iconic Duke Nukem 3D levels and much more.
  14. But third-party sellers, not Anbernic, are the ones routinely selling ROM-filled SD cards.
  15. "No more hand-written code" or AI-free art for delayed Marvel/Star Wars shooter.
  16. You can get a universe in your pocket if you have an iPhone 11 or later.
  17. Kojima's discontinued "playable trailer" is no longer stuck on a few aging PS4 hard drives.
  18. 1,300 lines of SQL querying renders accurate bitmapped views of Hell at 35 fps.
  19. Games like Astro Bot and Demon’s Souls are running ably without a console.
  20. New exploit works on all but the most recently updated consoles.