Serving the Technologist since 1998. News, reviews, and analysis.
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Steam punk magical-realist world-building at its finest.
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Tariffs, component volatility, and Valve's tolerance for losses all lead to uncertainty.
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Even a 50 percent performance-per-watt improvement wouldn't be enough, engineer says.
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SteamOS-powered headset sports semi-modular design, wireless "low-latency" PC streaming.
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SteamOS-powered cube for your TV targets early 2026 launch, no pricing details.
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New components make it more useful and powerful but no less odd.
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But author warns that Direct3D 7 "is a land of highly cursed API inter-operability."
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Vampire Survivors-esque battler sets itself apart with great weapons, unique graphics.
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Re-using old silicon means that dropping "old" GPUs can affect "new" products.
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Once rare $14K knife now sells for $7K, some common guns jump from $10 to over $100.
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What if point-and-click games weren't about the puzzles?
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UZDoom fork promises to fix other top-down leadership problems with the decades-old mod.
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The first portable “Xbox” fails to unify a messy world of competing PC gaming platforms.
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Project Amethyst focuses on efficient machine learning, new compression techniques.
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Arcane hidden options can offer accessibility without confusing the "core" game experience.
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The Rubik's WOWCube is a 2×2 cube with modern twists.
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If you like games that handle like Project Gotham Racing, you might love this.
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TV tie-ins aside, it's the combat tweaks over the past year that really matter.
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Analysts see trouble for studios like BioWare, potential for Saudi meddling.
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Epic will "inquire into our partner's creative intentions" before making a final decision.