Ars Technica Gaming

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  1. Microsoft, Intel are also working on their own solutions for the issue.
  2. Over three decades later, this historical curiosity has more than a few rough edges
  3. Memory, storage shortages have made all kinds of consumer tech more expensive.
  4. Both of the chip's CPU dies will include 64MB of extra cache stacked beneath.
  5. The first physical game affected will cost $10 more than a digital copy.
  6. If game makers don’t like it, “they could decide not to use it, you know?"
  7. Both AMD- and Intel-based hardware is getting better support in SteamOS 3.8.
  8. Full-magazine reloads throw out muscle memory in favor of "higher stakes" decisions.
  9. Nvidia's next frame-gen tech goes way beyond upscaling, and not in a good way.
  10. Switch games running at 720p can look worse on the Switch 2's 1080p display.
  11. Creator apologizes after using Patreon funds for Gemini-powered magazine scan processor.
  12. Early Access impressions: New characters shine, but it feels like we've done this before.
  13. Advanced Shader Delivery uses precompiled shaders for "console-like load times" across PC hardware.
  14. Steam maker says settling the case would be easier but would set a bad precedent.
  15. Looking back at Dash Rendar, 3DFX cards, and a pivotal moment for Star Wars.
  16. Google is more focused on desktop gaming than ever before.
  17. Running Windows on gaming handhelds is currently a blessing and a curse.
  18. What part of "this year," exactly, is still anyone's guess.
  19. Stories of border issues lead to pervasive travel fears across the worldwide industry.
  20. While semantics count for some, gamers win either way.