Ars Technica Gaming

Serving the Technologist for more than a decade. IT news, reviews, and analysis.
  1. Use of motion-capture actors' performances for AI training is a sticking point.
  2. $130 set is available for preorder now, ships on October 1.
  3. Regulator says move is "exactly the sort of consumer harm" it warned about.
  4. Oddly timed accessory is released as the Switch's life cycle is winding down.
  5. Bite-size speed challenges refresh the classics, but require a healthy dose of patience.
  6. Ars' leak analysis shows a large "Games" department and a very well-paid "Admin" team.
  7. Developers canceled a beta test—but may have gotten one anyway.
  8. UTM SE's lack of JIT compilation means "SE stands for Slow Edition."
  9. Plugging up "worst-case" algorithmic holes is proving more difficult than expected.
  10. Other Pocket iterations have stuck to colorful (and cheaper) plastic.
  11. Arm "Accuracy Super Resolution" is optimized for power use and integrated GPUs.
  12. Opinion: Games that were popular in 2011 or even 2022 won't move the needle for Apple.
  13. Launch day access to first-party titles now restricted to $19.99/month "Ultimate" tier.
  14. The HP 200LX included a mysterious maze game called Lair of Squid. We tracked down the author.
  15. The game's "next-gen update" threatened to upend years of work on the "DLC-sized" mod.
  16. European iOS users will see the alternative app store launch sometime soon.
  17. The original developers revised puzzles and realized the immersive world in 3D.
  18. Microsoft couldn't get the price of its streaming Xbox low enough to release it.
  19. New iOS emulation rules only apply to "retro game consoles," not retro computers.
  20. It's fun to speculate, but sales and library quirks make it impossible to know.