Serving the Technologist since 1998. News, reviews, and analysis.
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Microsoft, Intel are also working on their own solutions for the issue.
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Over three decades later, this historical curiosity has more than a few rough edges
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Memory, storage shortages have made all kinds of consumer tech more expensive.
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Both of the chip's CPU dies will include 64MB of extra cache stacked beneath.
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The first physical game affected will cost $10 more than a digital copy.
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If game makers don’t like it, “they could decide not to use it, you know?"
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Both AMD- and Intel-based hardware is getting better support in SteamOS 3.8.
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Full-magazine reloads throw out muscle memory in favor of "higher stakes" decisions.
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Nvidia's next frame-gen tech goes way beyond upscaling, and not in a good way.
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Switch games running at 720p can look worse on the Switch 2's 1080p display.
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Creator apologizes after using Patreon funds for Gemini-powered magazine scan processor.
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Early Access impressions: New characters shine, but it feels like we've done this before.
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Advanced Shader Delivery uses precompiled shaders for "console-like load times" across PC hardware.
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Steam maker says settling the case would be easier but would set a bad precedent.
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Looking back at Dash Rendar, 3DFX cards, and a pivotal moment for Star Wars.
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Google is more focused on desktop gaming than ever before.
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Running Windows on gaming handhelds is currently a blessing and a curse.
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What part of "this year," exactly, is still anyone's guess.
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Stories of border issues lead to pervasive travel fears across the worldwide industry.
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While semantics count for some, gamers win either way.