Ars Technica Gaming

Serving the Technologist since 1998. News, reviews, and analysis.
  1. Steam punk magical-realist world-building at its finest.
  2. Tariffs, component volatility, and Valve's tolerance for losses all lead to uncertainty.
  3. Even a 50 percent performance-per-watt improvement wouldn't be enough, engineer says.
  4. SteamOS-powered headset sports semi-modular design, wireless "low-latency" PC streaming.
  5. SteamOS-powered cube for your TV targets early 2026 launch, no pricing details.
  6. New components make it more useful and powerful but no less odd.
  7. But author warns that Direct3D 7 "is a land of highly cursed API inter-operability."
  8. Vampire Survivors-esque battler sets itself apart with great weapons, unique graphics.
  9. Re-using old silicon means that dropping "old" GPUs can affect "new" products.
  10. Once rare $14K knife now sells for $7K, some common guns jump from $10 to over $100.
  11. What if point-and-click games weren't about the puzzles?
  12. UZDoom fork promises to fix other top-down leadership problems with the decades-old mod.
  13. The first portable “Xbox” fails to unify a messy world of competing PC gaming platforms.
  14. Project Amethyst focuses on efficient machine learning, new compression techniques.
  15. Arcane hidden options can offer accessibility without confusing the "core" game experience.
  16. The Rubik's WOWCube is a 2×2 cube with modern twists.
  17. If you like games that handle like Project Gotham Racing, you might love this.
  18. TV tie-ins aside, it's the combat tweaks over the past year that really matter.
  19. Analysts see trouble for studios like BioWare, potential for Saudi meddling.
  20. Epic will "inquire into our partner's creative intentions" before making a final decision.